πŸ“€Item Modifications

βš–οΈ Item Modifications

Economic balance adjustments for sustainable gameplay! We've implemented strategic changes to item selling prices and specific item mechanics to improve economic balance and encourage more thoughtful gameplay loops across WePlay International.

🎯 Overview

These modifications are designed to maintain a healthy server economy while preserving the value of rare items and key loot. The changes affect item selling prices and specific item mechanics to create a more balanced and sustainable economic environment.


πŸ’° Universal Item Selling Price Adjustments

Strategic reductions to NPC selling prices based on item value tiers:

πŸ“Š Price Reduction Tiers

Item Value Range
Reduction Applied
Economic Impact

Over 150 Zeny

Reduced by 75%

High-value items maintain relative worth while reducing zeny inflation

150 Zeny and below

Reduced by 50%

Common items remain useful but less exploitable

πŸ’‘ Economic Rationale

  • Sustainable economy: Prevents excessive zeny generation from item farming

  • Maintained value hierarchy: Rare items still worth more than common ones

  • Thoughtful gameplay: Encourages strategic item usage over immediate selling


🏹 Arrow System Adjustments

Specialized changes to arrow economics:

πŸ“‹ Arrow Selling Changes

  • New selling price: 0 Zeny for all arrow types

  • Purchase prices: Unchanged - buy arrows normally

  • Usage: No changes to arrow functionality or consumption

🎯 Strategic Impact

  • Economic balance: Eliminates arrow farming as a zeny generation method

  • Gameplay focus: Maintains arrow accessibility while removing exploitation

  • Resource management: Encourages thoughtful arrow usage and purchasing


πŸƒ Boss Card Adjustments

Comprehensive rebalancing of boss card effects for improved gameplay balance:

πŸ“‹ Adjusted Boss Cards

Card Name
Adjusted Effect

Doppelganger Card

ASPD +10%. ASPD +5

Golden Thief Bug Card

Magic Damage Reduction +80% Support Skills Blocked SP Consumption +100%

Drake Card

Nullify Damage Reduction based on Size Increase damage against small, medium, and large sized monsters by 15%

Moonlight Flower Card

Movement Speed +25%

Incantation Samurai Card

Ignores 100% of target's DEF Increase damage against all monsters by 5%

Dracula Card

+20% chance of gaining 5% of the damage inflicted on an enemy as SP with each attack

Lord Knight Card

Enables the use of Lv.1 Berserk MaxHP -25%

Assassin Cross Card

Enables the use of Lv.3 Cloaking MaxSP -25% Movement Speed -15%

Mastersmith Card

Enables the use of Lv.1 Maximum Over Thrust +10% chance to destroy target's weapon with each Physical Attack +7% chance to destroy target's armor with each Physical Attack Lose 4000 HP when compounded weapon is unequipped

High Priest Card

+10% chance of casting Lv.10 Heal on the user when receiving damage +20% Healing received from skills and items

Sniper Card

+20% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack. Ranged ATK +10%

High Wizard Card

Ignores 100% of normal monster's MDEF +10% Magic Damage to all types of monsters

🎯 Adjustment Goals

  • Power balance: Ensure boss cards provide meaningful benefits without overwhelming gameplay

  • Build diversity: Encourage varied card usage across different character builds

  • Economic impact: Maintain card value while preventing overpowered combinations


πŸš€ Economic Evolution

These modifications represent WePlay International's commitment to maintaining a healthy, balanced economy that rewards thoughtful gameplay while preserving the excitement of rare item acquisition. The changes create a more sustainable environment where strategic decisions matter and rare items maintain their special value.

Understanding these changes will help you adapt your gameplay strategies for continued success in our evolving economy!

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