π€Item Modifications
βοΈ Item Modifications
Economic balance adjustments for sustainable gameplay! We've implemented strategic changes to item selling prices and specific item mechanics to improve economic balance and encourage more thoughtful gameplay loops across WePlay International.
π― Overview
These modifications are designed to maintain a healthy server economy while preserving the value of rare items and key loot. The changes affect item selling prices and specific item mechanics to create a more balanced and sustainable economic environment.
π° Universal Item Selling Price Adjustments
Strategic reductions to NPC selling prices based on item value tiers:
π Price Reduction Tiers
Over 150 Zeny
Reduced by 75%
High-value items maintain relative worth while reducing zeny inflation
150 Zeny and below
Reduced by 50%
Common items remain useful but less exploitable
π‘ Economic Rationale
Sustainable economy: Prevents excessive zeny generation from item farming
Maintained value hierarchy: Rare items still worth more than common ones
Thoughtful gameplay: Encourages strategic item usage over immediate selling
πΉ Arrow System Adjustments
Specialized changes to arrow economics:
π Arrow Selling Changes
New selling price: 0 Zeny for all arrow types
Purchase prices: Unchanged - buy arrows normally
Usage: No changes to arrow functionality or consumption
π― Strategic Impact
Economic balance: Eliminates arrow farming as a zeny generation method
Gameplay focus: Maintains arrow accessibility while removing exploitation
Resource management: Encourages thoughtful arrow usage and purchasing
π Boss Card Adjustments
Comprehensive rebalancing of boss card effects for improved gameplay balance:
π Adjusted Boss Cards
Doppelganger Card
ASPD +10%. ASPD +5
Golden Thief Bug Card
Magic Damage Reduction +80% Support Skills Blocked SP Consumption +100%
Drake Card
Nullify Damage Reduction based on Size Increase damage against small, medium, and large sized monsters by 15%
Moonlight Flower Card
Movement Speed +25%
Incantation Samurai Card
Ignores 100% of target's DEF Increase damage against all monsters by 5%
Dracula Card
+20% chance of gaining 5% of the damage inflicted on an enemy as SP with each attack
Lord Knight Card
Enables the use of Lv.1 Berserk MaxHP -25%
Assassin Cross Card
Enables the use of Lv.3 Cloaking MaxSP -25% Movement Speed -15%
Mastersmith Card
Enables the use of Lv.1 Maximum Over Thrust +10% chance to destroy target's weapon with each Physical Attack +7% chance to destroy target's armor with each Physical Attack Lose 4000 HP when compounded weapon is unequipped
High Priest Card
+10% chance of casting Lv.10 Heal on the user when receiving damage +20% Healing received from skills and items
Sniper Card
+20% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack. Ranged ATK +10%
High Wizard Card
Ignores 100% of normal monster's MDEF +10% Magic Damage to all types of monsters
π― Adjustment Goals
Power balance: Ensure boss cards provide meaningful benefits without overwhelming gameplay
Build diversity: Encourage varied card usage across different character builds
Economic impact: Maintain card value while preventing overpowered combinations
π Economic Evolution
These modifications represent WePlay International's commitment to maintaining a healthy, balanced economy that rewards thoughtful gameplay while preserving the excitement of rare item acquisition. The changes create a more sustainable environment where strategic decisions matter and rare items maintain their special value.
Understanding these changes will help you adapt your gameplay strategies for continued success in our evolving economy!
Last updated